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AI Insights · Timothy · April 2022

Top 5 High Fantasy Games on iOS in Kuwait - Q1 2022

Discover the performance trends of the top five high fantasy games on iOS in Kuwait during Q1 2022, including downloads, revenue, and active user metrics.

Top 5 High Fantasy Games on iOS in Kuwait - Q1 2022

During the first quarter of 2022, the high fantasy game category on iOS in Kuwait saw notable fluctuations in downloads, revenue, and active users. Here’s a detailed look at the performance of the top five games in this genre, based on data from Sensor Tower.

Akinator experienced variable weekly revenue, peaking at approximately $69 in the last week of December and maintaining a range between $9 and $64 throughout the quarter. Weekly downloads peaked at 2.3K in early February before tapering off to around 600 by the end of March. Active users saw an initial increase, reaching over 6.7K in early February, before gradually declining to about 3K by the end of the quarter.

Evony showed significant revenue growth, starting from $7K in late December and culminating at an impressive $32K by the end of March. Downloads also increased steadily, peaking at 1.1K towards the end of February before a slight decline to around 500 by the end of March. Active user numbers followed a similar pattern, climbing from 186 at the start of the quarter to a peak of 1.2K in late February, before settling at 715 by the end of March.

ONE PIECE Bounty Rush saw a fluctuating revenue trend, starting with $17.4K in late December, dipping to $2.5K mid-January, and rising to $10.6K by the end of February. Downloads peaked at 1.5K in late February before decreasing to around 450 by the end of March. Active users peaked at over 4K in late February, with a gradual decline to approximately 3.4K by the end of March.

Clash of Clans demonstrated strong revenue performance, starting at $27.7K in late December and seeing a significant spike to $32.7K in mid-February. Downloads remained relatively stable, averaging around 600 per week throughout the quarter. Active users maintained a robust presence, averaging around 40K weekly, with minor fluctuations.

Clash Royale maintained consistent revenue, starting at $14K in late December and spiking to $16.8K in late February, before reaching $15.2K by the end of March. Downloads showed a slight decline from 625 in late December to around 518 by the end of March. Active users remained steady, averaging around 19K weekly.

For more detailed insights and comprehensive data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022